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Orcus

Throne of Orcus (pt.1)

Epic Adventure Design

Known Old Ones

Galactus

New Special Materials

Demogorgon

Various Monsters

Clay Colossus

Revising Epic Feats

Weapons (Final Fantasy)

New Feats (and Spell System)

Crown Naga

Revising Salient Divine Abilities

Talos

Epic Tarrasque

King Ghidorah

Godzilla

Conversion Table 2: Divine Rank by HD/Levels

Conversion Table 1: Divine Rank by Comparisons

The following is work in progress.

Okay, since I am going to be using him in the adventure, I thought I may as well cough up the stats for Orcus. The first set of stats are for Greater Power Orcus (CR 73-113) for use in the Throne of Orcus Adventure, which takes place in an alternate future timeline where Orcus has conquered the Abyss. The second set of stats are the Lesser Power Orcus (CR 36-56), which is where I would have him in power. The third and final set of stats are Orcus as a Quasi-deity (CR 18-28) (which is pretty much where the official rules have him.

Use of 'Orcus' here is not done in the course of trade and is not intended as a challenge to any trademarks.

Orcus (Prince of the Undead) ~ Greater God (CR 113)

Gargantuan Outsider (Chaotic, Demon, Evil, Extraplanar)
Hit Dice: 90d20+2340 (4140 hp), 8280 hp on the Abyss
Initiative: +41 (+17 Dex, +16 Divine, +8 Improved Initiative/Superior Initiative)
Speed: 180 ft. (36 squares), Fly 520 ft. (average)
Armor Class: 104 (-4 size, +17 Dex, +16 divine, +45 natural, +20 deflection), touch 87, flat-footed 59
Base Att/Grapple: +90/+136
Attack: Wand of Orcus +166 melee (8d6+64 plus death/19-20)
Full Attack: Wand of Orcus +166/+161/+156/+151 melee (8d6+64 plus death/19-20), Orcusword +166/+161/+156/+151 melee (8d6+64 plus 25d8 unholy plus decapitation/17-20), Gore +136 melee (4d8+17), Tail Sting +136 melee (4d6+17 and poison) and 2 Wing Slaps +136 melee (2d8+17)
Space/Reach: 25 ft./40 ft.
Special Attacks: Poison, spell-like abilities, spells
Special Qualities: DR 40/-, demon traits, divine traits (Greater Deity), outsider traits, regeneration 45, SR 106, summon demon, summon undead
Saves: Fort +89, Ref +80, Will +90
Abilities: Str 79, Dex 45, Con 63, Int 48, Wis 65, Cha 50
Skills: Bluff +129, Climb +143, Concentration +135, Craft (Alchemy) +128, Diplomacy +128, Escape Artist +124, Intimidate +128, Knowledge (arcana) +127, Knowledge (religion) +127, Knowledge (the planes) +127, Listen +136, Search +136, Sense Motive +136, Spellcraft +127, Spot +136, Use Magic Device +128
Feats: Greater Spell Focus (Necromancy), Greater Two-Weapon Fighting, Hover, Improved Critical (Heavy Mace), Improved Initiative, Spell Focus (Necromancy), Multiattack, Power Attack, Superior Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (Heavy Mace)
Epic Feats: Automatic Metamagic Capacity (x10), Blinding Speed, Dire Charge, Epic Spellcasting, Epic Will, Perfect Two-Weapon Fighting, Superior Initiative
Environment: The Abyss
Organization: Solitary (unique); or with demons or undead, or both.
Challenge Rating: 113 (CR 73 + 10 per artifact)
Treasure: The Arm of Orcus, the Orcus-ring, the Orcus-sword and the Wand of Orcus
Alignment: Chaotic Evil
Advancement: 91-119 HD (Nether Emperor: Gargantuan), 120-159 HD (Colossal).
Level Adjustment: +80

This goat-legged humanoid stands sixty feet tall. It has great dragon wings and a snaking tail tipped with a pointed barb. Its skin is pale and the figure bloated and fat, but still unmistakably powerful.

Orcus is one of the six monarchs of the demonium; those beings who contest to dominate all demonkind.

Combat

Orcus

Orcus' natural weapons, as well as any weapons he wields are treated as being chaotic-aligned, epic and evil-aligned for the purpose of overcoming damage reduction.

Demon Traits: Orcus can communicate telepathically with any creature within 100 feet that has a language. He is immune to electricity and poison and he has cold resistance 90 and fire resistance 90.

Divine Toughness (Ex): Orcus' Hit Dice become d20s.

Divine Traits: Orcus is effectively a greater deity and as such adds a +16 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance.

Outsider Traits: Orcus has darkvision (60 foot range). He cannot be raised or resurrected.

Poison (Ex): Sting - Injury, Fortitude DC 97, 4d6 Str/8d6 Str. The save DC is Constitution-based.

Regeneration (Su): Orcus takes normal damage from weapons that are epic and good-aligned, and spells or effects with the good or lawful descriptor.

Spell-like Abilities: At will -

Spells: As a 45th-level Cleric (Caster Level 106th).
Cleric spells per day: (-).
The save DCs are Wisdom-based.

Summon Demons (Sp): Orcus can summon up to 180 Hit Dice of Demons per day. No individual demon summoned in this manner can have more than 60 total Hit Dice/Levels.

Summon Undead (Sp): Orcus can summon up to 180 Hit Dice of Undead per day. No individual undead summoned in this manner can have more than 60 total Hit Dice/Levels.

Possessions:

  • The Arm of Orcus (Major Artifact): ?
  • The Orcus-ring (Major Artifact): ?
  • The Orcus-sword (Major Artifact): +30 Unholy Nexus, Vorpal Longsword
  • The Wand of Orcus (Major Artifact): +30 Bonecrushing, True Dread Heavy Mace

Orcus (Prince of the Undead) ~ Lesser God (CR 36-56)

Large Outsider (Chaotic, Evil, Extraplanar)
Hit Dice: 45d20+630 (1530 hp), 3060 hp on home layers of the Abyss
Initiative: +23 (+7 Dex, +8 Divine, +8 Improved Initiative/Superior Initiative)
Speed: 120 ft. (24 squares), Fly 360 ft. (average)
Armor Class: 62 (-1 size, +11 Dex, +8 divine, +22 natural, +12 deflection), touch 51, flat-footed 40
Base Att/Grapple: +45/+65
Attack: Wand of Orcus +83 melee (2d8+31plus death/19-20)
Full Attack: Wand of Orcus +83/+78/+73/+68 melee (2d8+31 plus death/19-20), Claw +68 melee (1d8+8), Gore +68 melee (2d6+8), Tail Sting +68 melee (1d8+8 and poison) and 2 Wing Slaps +68 melee (1d6+8)
Space/Reach: 10 ft./10 ft.
Special Attacks: Poison sting, spell-like abilities, spells
Special Qualities: DR 20/cold iron and good, demon traits, divine traits (Lesseri Deity), outsider traits, regeneration 20, SR 63, summon demon, summon undead
Saves: Fort +50, Ref +44, Will +51
Abilities: Str 43, Dex 33, Con 39, Int 32, Wis 38, Cha 34
Skills: Bluff +68, Climb +72, Concentration +70, Craft (Alchemy) +67, Diplomacy +68, Escape Artist +67, Intimidate +68, Knowledge (arcana) +67, Knowledge (religion) +67, Knowledge (the planes) +67, Listen +70, Search +70, Sense Motive +70, Spellcraft +67, Spot +70, Use Magic Device +68
Feats: Greater Spell Focus (Necromancy), Hover, Improved Critical (Heavy Mace), Improved Initiative, Spell Focus (Necromancy), Multiattack, Power Attack, Weapon Focus (Heavy Mace)
Epic Feats: Blinding Speed, Dire Charge, Epic Spellcasting, Epic Will, Superior Initiative
Environment: The Abyss
Organization: Solitary (unique); or with demons
Challenge Rating: 56 (CR 36 + 5 per artifact)
Treasure: The Arm of Orcus, the Orcus-ring, the Orcus-sword and the Wand of Orcus
Alignment: Chaotic Evil
Advancement: 46-59 HD (Demon Monarch: Large), 60-79 HD (Demon Emperor: Huge)
Level Adjustment: +40

This goat-legged humanoid stands fifteen feet tall. It has great bat-like wings and a snaking tail tipped with a pointed barb. Its skin is pale and the figure bloated and fat, but still unmistakably powerful.

Orcus is one of the six monarchs of the demonium; those beings who contest to dominate all demonkind.

Combat

Orcus

Orcus' natural weapons, as well as any weapons he wields are treated as being chaotic-aligned, epic and evil-aligned for the purpose of overcoming damage reduction.

Demon Traits: Orcus can communicate telepathically with any creature within 100 feet that has a language. He is immune to electricity and poison and he has cold resistance 45 and fire resistance 45.

Divine Toughness (Ex): Orcus' Hit Dice become d20s.

Divine Traits: Orcus is effectively a lesser deity and as such adds a +8 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance.

Outsider Traits: Orcus has darkvision (60 foot range). He cannot be raised or resurrected.

Poison (Ex): Sting - Injury, Fortitude DC 54, 2d6 Str/4d6 Str. The save DC is Constitution-based.

Regeneration (Su): Orcus takes normal damage from weapons that are epic and good-aligned, and spells or effects with the good or lawful descriptor.

Spell-like Abilities: At will -

Spells: As a 22nd-level Cleric (Caster Level 58th).
Cleric spells per day: (-).
The save DCs are Wisdom-based.

Summon Demons (Sp): Orcus can summon up to 90 Hit Dice of Demons per day. No individual demon summoned in this manner can have more than 30 total Hit Dice/Levels.

Summon Undead (Sp): Orcus can summon up to 90 Hit Dice of Undead per day. No individual undead summoned in this manner can have more than 30 total Hit Dice/Levels.

Possessions:

  • The Arm of Orcus (Major Artifact): ?
  • The Orcus-ring (Major Artifact): ?
  • The Orcus-sword (Major Artifact): +15 Keen, Unholy Power, Vorpal Longsword
  • The Wand of Orcus (Major Artifact): +15 ? Heavy Mace.

Avatar of Orcus/Orcus as a Quasi-deity (CR 18-28)

Large Outsider (Chaotic, Demon, Evil, Extraplanar)
Hit Dice: 22d8+220 (396 hp)
Initiative: +15 (+7 Dex, +4 Divine, +4 Improved Initiative)
Speed: 40 ft. (24 squares), Fly 120 ft.(average)
Armor Class: 39 (-1 size, +7 Dex, +4 divine, +11 natural, +8 deflection), touch 28, flat-footed 32
Base Att/Grapple: +22/+40
Attack: Wand of Orcus +45/+40/+35/+30 melee (2d8+20 plus death/19-20)
Full Attack: Wand of Orcus +45/+40/+35/+30 melee (2d8+20 plus death/19-20), Claw +37 melee (1d8+6), Gore +37 melee (1d8+6), Tail Sting +37 melee (1d8+6 and poison) and 2 Wing Slaps +37 melee (1d6+6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Poison sting, spell-like abilities, spells
Special Qualities: DR 10/cold iron and good, demon traits, divine traits (Quasi Deity), outsider traits, regeneration 10, SR 36, summon demon, summon undead
Saves: Fort +27, Ref +24, Will +24
Abilities: Str 35, Dex 25, Con 31, Int 24, Wis 24, Cha 26
Skills: Bluff +37, Climb +41, Concentration +39, Craft (Alchemy) +36, Diplomacy +37, Escape Artist +36, Intimidate +37, Knowledge (arcana) +36, Knowledge (religion) +36, Knowledge (the planes) +36, Listen +36, Search +36, Sense Motive +36, Spellcraft +36, Spot +36, Use Magic Device +37
Feats: Greater Spell Focus (Necromancy), Hover, Improved Critical (Heavy Mace), Improved Initiative, Spell Focus (Necromancy), Multiattack, Power Attack, Weapon Focus (Heavy Mace)
Environment: The Abyss
Organization: Solitary; or with demons or undead, or both.
Challenge Rating: 18 (plus 2.5 per artifact carried: e.g. CR 20 with just the wand)
Treasure: The Arm of Orcus, the Orcus-ring, the Orcus-sword and the Wand of Orcus (all facsimilies)
Alignment: Chaotic Evil
Advancement: Only if Orcus is destroyed: 23-29 HD (Demon Lord: Large), 30-39 HD (Demon Prince: Huge)
Level Adjustment: +20

[See the description of Orcus above for details].

Orcus' Avatar is employed by Orcus when he is required to have a presence on a prime material world.

Combat

Orcus' Avatar attacks much as does Orcus.

The Avatar of Orcus' natural weapons, as well as any weapons it wields are treated as being chaotic-aligned, epic and evil-aligned for the purpose of overcoming damage reduction.

Demon Traits: Orcus can communicate telepathically with any creature within 100 feet that has a language. He is immune to electricity and poison and he has cold resistance 10 and fire resistance 10.

Divine Traits: Orcus' Avatar is effectively a quasi-deity and as such adds a +4 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance.

Outsider Traits: The Avatar of Orcus has darkvision (60 foot range). It cannot be raised or resurrected.

Poison (Ex): Sting - Injury, Fortitude DC 34, 1d6 Str/2d6 Str. The save DC is Constitution-based.

Regeneration (Su): Orcus' Avatar takes normal damage from weapons that are epic and good-aligned, and spells or effects with the good or lawful descriptor.

Spell-like Abilities: At will -

Spells: As an 11th-level cleric (Caster Level 26th).
Cleric spells per day: (-).
The save DCs are Wisdom-based.

Summon Demons (Sp): Orcus can summon up to 44 Hit Dice of Demons per day. No individual demon summoned in this manner can have more than 14 total Hit Dice/Levels.

Summon Undead (Sp): Orcus can summon up to 44 Hit Dice of Undead per day. No individual undead summoned in this manner can have more than 14 total Hit Dice/Levels.

Possessions:

  • The Arm of Orcus (Major Artifact): ?
  • The Orcus-ring (Major Artifact): ?
  • The Orcus-sword (Major Artifact): +8 unholy, vorpal longsword.
  • The Wand of Orcus (Major Artifact): +8 Human Dread Heavy Mace.
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