| Various 
        Monsters Clay 
        Colossus Revising 
        Epic Feats Weapons 
        (Final Fantasy) New 
        Feats (and Spell System) Crown 
        Naga  Revising 
        Salient Divine Abilities Talos Epic 
        Tarrasque King 
        Ghidorah Godzilla 
         Conversion 
        Table 2: Divine Rank by HD/Levels  Conversion 
        Table 1: Divine Rank by Comparisons | ...just 
        to note, there are a few things I still need to tweak in this article, 
        like the challenge ratings and the construction prices. I'll get to those 
        tomorrow. ;-) In the Immortals Handbook Epic Bestiary, 
        most of the golems have six different sets of statistics: Guardian (Medium-sized); 
        Golem (Large sized); Sentinel (Huge sized); Gargant (Gargantuan sized); 
        Colossi (Colossal sized) and Leviathan (Titanic sized).  To convert other golems in the same way, 
        simply follow these guidelines: 
        Guardian = 1/2 Golem Hit DiceGolem = Golem Hit DiceSentinel = Golem Hit Dice x2Gargant = Golem Hit Dice x4Colossi = Golem Hit Dice x8Leviathan = Golem Hit Dice x16 In addition to the change in Hit Dice each 
        new class of construct has their own nuances as well: the Gargant has 
        eight arms for instance, while the Colossi radiates an Anti-Magic Field 
        which does not impede its own supernatural abilities. As an example, here is the converted clay 
        golem. Note that the clay golem here has slightly different stats than 
        in the Monster Manual (slightly more Hit Dice and higher Strength, lower 
        base damage). The reasons for this will be clear to anyone who reads my 
        density rules in the Immortals Handbook Epic Bestiary Volume One. Clay 
        Golem Large ConstructHit Dice: 13d10+30 (101 hp)
 Initiative: -1
 Speed: 30 ft. (6 squares)
 Armor Class: 23 (-1 size, -1, Dex, +15 natural), touch 
        8, flat-footed 23
 Base Attack/Grapple: +9/+22
 Attack: Slam +17 melee (1d6+9 plus cursed wound)
 Full Attack: 2 slams +17 melee (1d6+9 plus cursed wound)
 Space/Reach: 10 ft./10 ft.
 Special Attacks: Berserk, cursed wound
 Special Qualities: Construct traits, damage reduction 
        10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, 
        low-light vision.
 Saves: Fort +4, Ref +3, Will +4
 Abilities: Str 28, Dex 10, Con -, Int -, Wis 11, Cha 
        1
 Environment: Any
 Organization: Solitary or gang (2-4)
 Challenge Rating: 7
 Treasure: None
 Alignment: Always Neutral
 Advancement: 14-25 HD (Large: Golem), 26-51 HD (Huge: 
        Sentinel).
 Level Adjustment: -
 Clay golems stand 14 feet tall and weigh 4,800 lb. 
        (2.1 tons). Berserk (Ex): 
        When a clay golem enters combat, there 
        is a cumulative 1% chance each round that its elemental spirit breaks 
        free and the golem goes berserk. The uncontrolled golem goes on a rampage, 
        attacking the nearest living creature or smashing some object smaller 
        than itself if no creature is within reach, then moving on to spread more 
        destruction. Once a clay golem goes berserk, no known method can restablish 
        control. Cursed Wound (Ex): 
        The damage a clay golem deals doesn't heal naturally and resists 
        healing spells. A character attempting to cast a conjuration (healing) 
        spell on a creature damage by a clay golem must succeed on a DC 26 caster 
        level check, or the spell has no effect on the injured character. Immunity to Magic (Ex): 
        The clay golem is immune to any spell or spell-like ability that 
        allows spell resistance. In addition certain spells and effects function 
        differently against the creature as noted below.  
        A move earth spell drives the 
          golem back 120 feet and deals 3d12 points of damage to it.A disintigrate spell slows the 
          golem (as the slow spell) for 1d6 rounds and deals 1d12 points of damage.An earthquake spell cast directly 
          at a clay golem stops it from moving on its next turn and deals 5d10 
          points of damage. the golem gets no saving throw against any of these 
          effects.Any magical attack that deals acid-based 
          damage heals the clay golem 1 point of damage for every 3 points of 
          damage it would oetherwise do.  Haste (Su): 
         After it has engaged in at least 1 round of combat the 
        clay golem can haste itself as a free action. The effect lasts 5 rounds 
        and is otherwise the same as the spell.  Clay 
        Guardian  Medium ConstructHit Dice: 6d10+20 (53 hp)
 Initiative: -1
 Speed: 20 ft. (4 squares)
 Armor Class: 15 (-1, Dex, +6 natural), touch 9, flat-footed 
        15
 Base Attack/Grapple: +4/+8
 Attack: Slam +8 melee (1d4+4 plus cursed wound)
 Full Attack: 2 slams +8 melee (1d4+4 plus cursed wound)
 Space/Reach: 5ft./5 ft.
 Special Attacks: Berserk, cursed wound
 Special Qualities: Construct traits, damage reduction 
        5/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, 
        low-light vision.
 Saves: Fort +2, Ref +1, Will +2
 Abilities: Str 18, Dex 10, Con -, Int -, Wis 11, Cha 
        1
 Environment: Any
 Organization: Solitary or gang (2-4)
 Challenge Rating: 10
 Treasure: None
 Alignment: Always Neutral
 Advancement: 14-25 HD (Large: Golem), 26-51 HD (Huge: 
        Sentinel).
 Level Adjustment: -
 A clay guardian stands 7 feet tall and weighs 
        600 lb. Find Master (Su): As long 
        as the clay guardian and the amulet are on the same plane, the guardian 
        can find the amulet wearer. Guard (Ex): All attacks 
        against the amulet wearer are at -2 penalty when the clay guardian is 
        adjacent to its master. Shield Other (Sp): The wearer 
        of the amulet can activate this ability if within 75 feet of the guardian. Spell Storing (Sp): A clay 
        guardian can store one spell of 4th-level or lower that is cast into it 
        by another creature. It casts this spell when commanded to do so or when 
        a pre-defined situation arises. Clay 
        Sentinel Huge ConstructHit Dice: 26d10+40 (183 hp)
 Initiative: -1
 Speed: 40 ft. (8 squares)
 Armor Class: 38 (-2 size, -1, Dex, +31 natural), touch 
        8, flat-footed 23
 Base Attack/Grapple: +26/+48
 Attack: Gargantuan +6 Acidic Burst, Unholy, Wounding 
        Mace +44 melee (3d10+27 plus 1d10 acid, plus wounding) or slam +38 melee 
        (1d8+14 plus cursed wound)
 Full Attack: Gargantuan +6 Acidic Burst, Unholy, Wounding 
        Mace +44/+39/+34/+29 melee (3d10+27 plus 1d10 acid, plus wounding) or 
        5 slams +38/+38/+33/+28/+23 melee (1d8+14 plus cursed wound)
 Space/Reach: 10 ft./20 ft.
 Special Attacks: Berserk, cursed wound
 Special Qualities: Construct traits, damage reduction 
        10/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, 
        low-light vision.
 Saves: Fort +8, Ref +7, Will +8
 Abilities: Str 38, Dex 10, Con -, Int -, Wis 11, Cha 
        1
 Environment: Any
 Organization: Solitary or gang (2-4)
 Challenge Rating: 18
 Treasure: None
 Alignment: Always Neutral
 Advancement: 27-51 HD (Huge: Sentinel), 52-103 HD (Gargantuan: 
        Gargant).
 Level Adjustment: -
 Clay sentinels stand 28 feet tall and weigh 38,400 
        lb. (17.1 tons). Iterative Attacks (Ex): The clay 
        sentinel attacks as a fighter.  Possessions: A clay sentinel will either 
        wield a two-handed weapon with a total enchantment bonus of +12 (+6 enchantment 
        bonus, +6 worth of special abilities), or carry a single handed weapon 
        and shield, both with an enchantment bonus of +10 (+5 enchantment bonus, 
        +5 worth of special abilities). Clay 
        Gargant Gargantuan ConstructHit Dice: 52d10+60 (346 hp)
 Initiative: -1
 Speed: 60 ft. (12 squares)
 Armor Class: 66 (-4 size, -1, Dex, +61 natural), touch 
        5, flat-footed 66
 Base Attack/Grapple: +39/+80
 Attack: Slam +54 melee (2d6+19 plus cursed wound)
 Full Attack: 8 slams +54 melee (2d6+19 plus cursed wound)
 Space/Reach: 25 ft./40 ft.
 Special Attacks: Berserk, cursed wound, rend
 Special Qualities: Construct traits, damage reduction 
        15/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, 
        low-light vision
 Saves: Fort +17, Ref +16, Will +17
 Abilities: Str 48, Dex 10, Con -, Int -, Wis 11, Cha 
        1
 Environment: Any
 Organization: Solitary or gang (2-4)
 Challenge Rating: 22
 Treasure: None
 Alignment: Always Neutral
 Advancement: 53-103 HD (Gargantuan: Gargant), 104-207 
        HD (Colossal: Colossi)
 Level Adjustment: -
 Clay gargants have eight arms, stand 56 feet tall 
        and weigh 460,800 lb. (205.7 tons). Rend (Ex): If a clay gargant hits 
        an opponent with two slam attacks it seizes the opponent and attempts 
        to break them in half. This attack deals an additional 4d6+28 damage. Clay 
        Colossi Colossal ConstructHit Dice: 104d10+80 (652 hp)
 Initiative: -1
 Speed: 80 ft. (16 squares)
 Armor Class: 120 (-8 size, -1, Dex, +119 natural), touch 
        1, flat-footed 120
 Base Attack/Grapple: +78/+118
 Attack: Slam +94 melee (2d8+24 plus cursed wound)
 Full Attack: 2 slams +94 melee (2d8+24 plus cursed wound)
 Space/Reach: 55 ft./80 ft.
 Special Attacks: Berserk, crush, cursed wound
 Special Qualities: Anti-magic field, construct traits, 
        damage reduction 20/adamantine and bludgeoning, darkvision 60 ft., haste, 
        immunity to magic, low-light vision
 Saves: Fort +34, Ref +33, Will +34
 Abilities: Str 58, Dex 10, Con -, Int -, Wis 11, Cha 
        1
 Environment: Any
 Organization: Solitary or gang (2-4)
 Challenge Rating: 38
 Treasure: None
 Alignment: Always Neutral
 Advancement: 105-207 HD (Colossal: Colossi), 208-415 
        HD (Titanic: Leviathan).
 Level Adjustment: -
 Clay colossi stand 112 feet tall and weigh 2,457,600 
        lb. (1097.1 tons). Anti-Magic Field (Su): A diamond 
        colossus generates an anti-magic field with a radius of 100 ft. This field 
        prevents the functioning of any magic items or spells within its confines, 
        but it does not impede the colossus own supernatural abilities. The effect 
        is otherwise the same as an antimagic field cast by a 336th-level caster. Crush (Ex): Medium sized or smaller 
        opponents standing on a solid surface struck by the clay colossus slams 
        suffer 4d8+36 damage (instead of 2d8+24).  Clay 
        Leviathan Titanic ConstructHit Dice: 208d10+120 (1264 hp)
 Initiative: -1
 Speed: 120 ft. (24 squares)
 Armor Class: 221 (-16 size, -1, Dex, +228 natural), touch 
        -7, flat-footed 221
 Base Attack/Grapple: +156/+205
 Attack: Slam +169 melee (4d6+29 plus cursed wound)
 Full Attack: 2 slams +169 melee (4d6+29 plus cursed wound)
 Space/Reach: 110 ft./160 ft.
 Special Attacks: Berserk, crush, cursed wound
 Special Qualities: Construct traits, damage reduction 
        25/adamantine and bludgeoning, darkvision 60 ft., haste, immunity to magic, 
        low-light vision, nesting
 Saves: Fort +69, Ref +68, Will +69
 Abilities: Str 68, Dex 10, Con -, Int -, Wis 11, Cha 
        1
 Environment: Any
 Organization: Solitary or gang (2-4)
 Challenge Rating: 65
 Treasure: None
 Alignment: Always Neutral
 Advancement: 208-415 HD (Titanic: Leviathan)
 Level Adjustment: -
 Clay leviathans stand 224 feet tall and weigh 19,660,800 
        lb. (8777.1 tons). Nesting (Su): Each time the construct 
        is destroyed it is replaced by the next smallest type of clay construct. 
        If the clay leviathan is destroyed a clay colossus immediately appears 
        in its wake. If that colossus is later destroyed it becomes a clay gargant 
        and so on. Crush (Ex): Large sized or smaller 
        opponents standing on a solid surface struck by the clay leviathan slams 
        suffer 8d6+43 damage (instead of 4d6+29). ConstructionA clay golem’s body is cut from solid stone. Creating the body requires 
        a successful Craft (sculpting or stonemasonry) check equal to the constructs 
        Hit Dice.
 CL equal to Hit Dice; Craft Construct, animate objects, commune, resurrection. 
        Caster must be at least 13th-level (to cast resurrection).
 Guardian: Price
 Golem: Price
 Sentinel: Price
 Gargant: Price
 Colossus: Price
 Leviathan: Price
 |