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Talos

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Conversion Table 2: Divine Rank by HD/Levels

Conversion Table 1: Divine Rank by Comparisons

Talos has a lengthy history; from the original mythology, to the classic Jason & the Argonauts film version (upon which these stats are based), to numerous incarnations in D&D itself. The latest being on page 142 of the Book of Vile Darkness, in the employ of the Archdevil Dispater. Though at a mere Challenge Rating 22 its not really an epic opponent worthy of the mantle.

It should be noted that in our campaign Thrin defeated Talos (not the titanic version below though it must be said) who was being used by the Cult of the All Destroying Stone (Incabulos fanatics) to defend their temple whilst they prepared the planet Oerth for an untimely demise at the hands of an Intruder. However, Thrin valiantly (it must be said) led the bulk of the Norse Pantheon into space on a mission to slay the cosmic monstrousity and succeeded! Though Thrin and Tyr were the only deities left standing at the battles conclusion, the rest having had their physical manifestations destroyed. The Immortals Handbook Bestiary features Intruders, now named Cogents, or World Flayers.

The version of Talos below was (mechanically at least) based upon the Iron Collosi with the Epic Level Handbook with a few modifications. You may note that this version is actually weaker (in raw strength and base damage) than the Iron Collosi despite being twice as massive, however according to my calculations an Iron Collosi should actually have a strength of 57 (not 80) and its slams should deal 4d8 base damage (not 12d6). ;-)

Talos

Titanic Construct
Hit Dice: 192d10+120 (2040 hp)
Initiative: -1
Speed: 80 ft. (16 squares)
Armor Class: 185 (-16 size, -1 Dex, +192 natural), touch -7, flat-footed 185
Base Attack/Grapple: +144/+202
Attack: Slam +162 melee (8d6+34) or stomp +162 melee (8d6+51) or boulder +161 ranged (8d8+51)
Full Attack: 2 Slams +162 melee (8d6+34), stomp +162 melee (8d6+51) or boulder ranged +161 (8d8+51).
Space/Reach: 160 ft./160 ft.
Special Attacks: Anti-magic field, boulders, collapse, poison breath.
Special Qualities: Achilles heel, boiling blood, construct traits, damage reduction 95/-, magic immunity.
Saves: Fort +64, Ref +64, Will +64
Abilities: Str 69, Dex 9, Con -, Int 1, Wis 11, Cha 3
Environment: Isle of Bronze
Organization: Solitary
Challenge Rating: 128
Treasure: Standard
Alignment: Neutral
Advancement: None
Effective Class Level: 192

This great bronze gladiator, some 160 feet high dominates the skyline.

Talos was a man of bronze, made by the smith-god Hephaestus, whom Zeus gave to Europa after he kidnapped her and took her to Crete. Talos became the guardian of Crete, circling the island three times each day and throwing stones at any ship which approached its shores. He had a single vein, which ran from his neck to his ankle and was closed by a single bronze nail. When the Argo approached Crete on the way back from obtaining the Golden Fleece, Medea cast a spell on Talos and then removed the bronze nail; all of Talos' blood ran out and he died, thus enabling the ship to land.

Combat

The great titan is a one dimensional opponent, seeking to squash enemies with great hurled boulders or either crush them underfoot or swipe at them with their titanic shortswords should they foolishly approach to melee range. Talos special abilities all happen automatically.

Achilles Heel (Ex): Talos can suffer critical hits from attacks striking his left heel.

Anti-Magic Field (Su): Talos constantly generates an anti-magic foeld over a 200 ft. radius. The field is an invisible barrier that is impervious to most magical effects, including spells, spell-like abilities and supernatural abilities. Likewise it prevents the functioning of any magic items or spells within its confines. This effect is otherwise as an antimagic field cast by a 96th-level caster.

Boiling Blood (Ex): Should someone actually manage to damage Talos in melee, they temporarily pierce his single vein which then sprays them with the titans boiling blood. This molten metal injures the target for the same amount of damage they dealt to Talos (the greater the wound, the greater the spray of molten bronze). The target also suffers the same amount of bludgeoning damage for the next round as the metal cools and contracts. This ejection of hot metal immediately closes any breach in Talos shell.

Boulders (Ex): Talos can tear great lumps of rock from the surrounding landscape of the Isle and fling them at opponents out of melee range. These boulders have a range of 1920 feet and deal 8d8+51 points of damage.

Collapse (Ex): Should he be destroyed, Talos topples (use a 1d12 to determine which direction he falls) and some 30,000 tons hit the ground causing 8d8+51 damage to anyone caught underneath (Reflex save DC 82 to avoid). The immediate area is also hit by an earthquake (as per the spell).

Construct Traits: Immune to mind-affecting effects and to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, any effect that requires a fortitude save unless it also works on objects. Cannot heal damage (though can be repaired). Not subject to critical hits, subdual damage, ability drain or energy drain. Not at risk of death from massive damage, but destroyed when reduced to 0 hit points or less; cannot be raised or resurrected. Darkvision 60ft.

Poison Breath (Ex): Every 1d4 rounds Talos exhales a noxious cloud of poisonous, burning vapours. These deal 3d12 temporary Constitution damage to anyone who fails a Fortitude save (DC 82) and also 96d6 heat damage Reflex save for half damage (DC 82).

Construction

Talos is a unique construct, however a similar golem could be created by any 192nd-level (or better) single classed expert (though Hephaestus has certain Divine Abilities to compensate rather than having the required levels) or spellcaster. Talos is fashioned from 150,000 tons (330 million pounds) of bronze (or a like amount of matter polymorphed into bronze).

CL 192nd; Craft Construct, cloudkill, fire shield, geas/quest, incendiary cloud, polymorph any object, wish. Price: 25,600,000 gp; cost 12,800,000 gp + 128,000 XP.

Unless stated otherwise, all content © 2001-2004 Craig Cochrane. All rights reserved.